Wizard leveling: Difference between revisions

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The leveling process consists of five stages per level:
The leveling process consists of five stages per level:


*In stages 1-4 players must gather [[#Resources for leveling|Resources]] while battling in [[Arena]] to progress. To complete each stage, a specific [[#Resource requirements for leveling|number of required Resources]] must be collected and consumed, filling up the Wizard's progress bar by 1/4. Players receive [[Consumables]] or [[#Resources for leveling|Resources]] as a [[#List of stage completion rewards|small reward]] for passing these stages.
*In stages 1-4 players must gather [[#Resources for leveling|Resources]] while battling in [[Arena]] with owned or rented Wizards to progress. To complete each stage, a specific [[#Resource requirements for stages 1-4|number of required Resources]] must be collected and consumed, filling up the Wizard's progress bar by 1/4. Players receive [[Consumables]] or [[#Resources for leveling|Resources]] as a [[#List of stage completion rewards|small reward]] for passing these stages.


*Stage 5 requires players to accomplish a [[#Tasks to level up Wizards|task specifically tied to the selected Wizard]]. The tasks for stage 5 are the same for all Wizards, except for the [[#Wizard individual tasks for level 5|task associated with reaching Level 5]], which is unique for each Wizard.
*Stage 5 requires players to accomplish a task specifically tied to the selected Wizard. The [[#Tasks for all Wizards to level up|tasks for stage 5 are the same for all Wizards]], except for the [[#Level 5 tasks for individual Wizards|task associated with reaching Level 5]], which is unique for each Wizard.


Upon completing the tasks and leveling up, Wizard receives a [[#List of passive skill characteristics|random passive skill characteristic]] which strengthens the Wizard. The higher the rarity of a Wizard - the higher the chance to receive a better rarity passive skill characteristic. If Wizard receives a characteristic that he already has - the effects stack. The same applies to a different rarity of the same characteristic.
Upon completing the tasks and leveling up, Wizard receives a [[#List of passive skill characteristics|random passive skill characteristic]] which strengthens the Wizard. The higher the rarity of a Wizard - the higher the chance to receive a higher rarity passive skill characteristic. If Wizard receives a characteristic that he already has - the effects stack. The same applies to a different rarity of the same characteristic.


When a Wizard reaches Level 5 - it unlocks an additional [[#List of Unique passive skills|Unique passive skill]].
When a Wizard reaches Level 5 - it unlocks an additional [[#List of Unique passive skills|Unique passive skill]].
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== Resources for leveling ==
== Resources for leveling ==
Resources have a chance to drop after each Battle in the [[Arena]]. Winning the Battle grants a higher chance of being awarded with bigger quantity of resources whereas being defeated reduces the amount by half. There are 7 different resources split into 3 rarities: Common, Unique, Rare.
Resources have a chance to drop after each Battle with owned or rented Wizards in the [[Arena]]. Winning the Battle grants a higher chance of being awarded with bigger quantity of resources whereas being defeated reduces the potential quantity by half. There are 7 different resources split into 3 rarities: [[#Common resources|Common]], [[#Unique resources|Unique]], [[#Rare resources|Rare]].


=== Common resources ===
=== Common resources ===
Each type of Wizard (Damage, Support, Tank) needs it's own Common resource for leveling.
Each type of Wizard (Damage, Support, Tank) needs it's own Common resource for leveling.{{ResourceListResources|where=Rarity='Common'}}
List of Common resources:
* Power Stone - resource for Damage Wizards (Rose, Seven, S, Crizal, Elzevir, Tsering, Wahbu).
* Rebirth Stone - resource for Support Wizards (Tah, Hinata, Amin, Ergork)
* Protection Stone - resource for Tank Wizards (Chikara, Olek, Einar, Petro).


=== Unique resources ===
=== Unique resources ===
Each Wizard affinity (Body, Soul, Mind) needs it's own Unique resource for leveling.
Each Wizard affinity (Body, Soul, Mind) needs it's own Unique resource for leveling. These resources drop on specific days for each type of Wizards.{{ResourceListResources|where=Rarity='Unique'}}
These resources drop on specific days for each type of Wizards:
* Mind Rune - resource for Mind affinity Wizards drops on Monday and Thursday.
* Soul Rune - resource for Soul affinity Wizards drops on Tuesdays and Fridays.
* Body Rune - resource for Body affinity Wizards drops on Wednesday and Saturday.
On Sunday all three types of resources can drop.


=== Rare resources ===
=== Rare resources ===
All Wizards need the same Rare resource for leveling.{{ResourceListResources|where=Rarity='Rare'}}
* Exalted Orb - resource needed for all Wizards to level up.




== Requirements and tasks to level up ==
== Requirements and tasks to level up ==
{| class="wikitable mw-headline" id="Resource requirements for leveling"
=== Resource requirements for stages 1-4 ===
{| class="wikitable mw-headline"
|+ Resource requirements for stages 1-4 of each Level
! Lvl. / Stage || Unique resource || Rare resource || Common resource
! Lvl. / Stage || Unique resource || Rare resource || Common resource
|-
|-
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{| class="wikitable mw-headline" id="Tasks to level up Wizards"
=== Tasks for all Wizards to level up ===
{| class="wikitable mw-headline"
|+ Tasks for all Wizards to level up
! To reach || Description
! To reach || Description
|-
|-
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=== Level 5 tasks for individual Wizards ===
{| class="wikitable mw-headline" id="Wizard individual tasks for level 5"
{{WizardLevelingTasksLevel5}}
|+ Level 5 tasks for individual Wizards
! Wizard || Task description
|-
| Petro || Kill 5 Wizards using the [[Improvised Grenade]] spell.
|-
| S || Deal 5,000 damage to Mind affinity Wizards.
|-
| Tah || Win 10 battles with Tah remaining alive.
|-
| Olek || Kill two Wizards at the same time using the [[Magic Rain]] spell.
|-
| Hinata || Heal 10,000 health with the [[Field of Flower]] spell.
|-
| Crizal || Kill 10 enemy Wizards.
|-
| Chikara || Destroy an enemy Wizard with the [[Hand Cannon]] spell 5 times.
|-
| Tsering || Deal 5,000 damage to Soul affinity Wizards.
|-
| Amin || Heal an ally Wizard below 35% health with the [[Heal]] spell 10 times.
|-
| Rose || Using the [[Lucky Coin]] spell deal above average damage 15 times.
|-
| Seven || Kill 5 Wizards with the [[Scream]] spell.
|-
| Elzevir || Deal 5,000 damage to Body affinity Wizards.
|-
| Einar || Use [[Devotees Sorrow]] spell on 3 enemy Wizards 15 times.
|-
| Ergork || Use [[Honor to Serve]] spell 15 times.
|-
| Wahbu || Kill 5 Wizards using [[Lightning Chains]] spell.
|-
|}




Line 132: Line 90:
! Rarity !! Effect
! Rarity !! Effect
|-
|-
| {{Rare}} || Increases all damage dealt by 10.
| class='Rare' | {{Rare}} || Increases all damage dealt by 10.
|-
|-
| {{Epic}} || Increases all damage dealt by 20.
| class='Epic' | {{Epic}} || Increases all damage dealt by 20.
|-
|-
| {{Legendary}} || Increases all damage dealt by 35.
| class='Legendary' | {{Legendary}} || Increases all damage dealt by 35.
|-
|-
| {{Rare}} || Increases all damage dealt by 2%.
| class='Rare' | {{Rare}} || Increases all damage dealt by 2%.
|-
|-
| {{Epic}} || Increases all damage dealt by 4%.
| class='Epic' | {{Epic}} || Increases all damage dealt by 4%.
|-
|-
| {{Legendary}} || Increases all damage dealt by 6%.
| class='Legendary' | {{Legendary}} || Increases all damage dealt by 6%.
|-
|-
| {{Rare}} || Affinity damage increased by +1%.
| class='Rare' | {{Rare}} || Affinity damage increased by +1%.
|-
|-
| {{Epic}} || Affinity damage increased by +2%.
| class='Epic' | {{Epic}} || Affinity damage increased by +2%.
|-
|-
| {{Legendary}} || Affinity damage increased by +6%.
| class='Legendary' | {{Legendary}} || Affinity damage increased by +6%.
|-
|-
| {{Rare}} || Affinity damage reduction 1%.
| class='Rare' | {{Rare}} || Affinity damage reduction 1%.
|-
|-
| {{Epic}} || Affinity damage reduction 2%.
| class='Epic' | {{Epic}} || Affinity damage reduction 2%.
|-
|-
| {{Legendary}} || Affinity damage reduction 3%.
| class='Legendary' | {{Legendary}} || Affinity damage reduction 3%.
|-
|-
| {{Rare}} || Strength of Affinity bonus against Body +3%.
| class='Rare' | {{Rare}} || Strength of Affinity bonus against Body +3%.
|-
|-
| {{Epic}} || Strength of Affinity bonus against Body +5%.
| class='Epic' | {{Epic}} || Strength of Affinity bonus against Body +5%.
|-
|-
| {{Legendary}} || Strength of Affinity bonus against Body +8%.
| class='Legendary' | {{Legendary}} || Strength of Affinity bonus against Body +8%.
|-
|-
| {{Rare}} || Strength of Affinity bonus against Mind +3%.
| class='Rare' | {{Rare}} || Strength of Affinity bonus against Mind +3%.
|-
|-
| {{Epic}} || Strength of Affinity bonus against Mind +5%.
| class='Epic' | {{Epic}} || Strength of Affinity bonus against Mind +5%.
|-
|-
| {{Legendary}} || Strength of Affinity bonus against Mind +8%.
| class='Legendary' | {{Legendary}} || Strength of Affinity bonus against Mind +8%.
|-
|-
| {{Rare}} || Strength of Affinity bonus against Soul +3%.
| class='Rare' | {{Rare}} || Strength of Affinity bonus against Soul +3%.
|-
|-
| {{Epic}} || Strength of Affinity bonus against Soul +5%.
| class='Epic' | {{Epic}} || Strength of Affinity bonus against Soul +5%.
|-
|-
| {{Legendary}} || Strength of Affinity bonus against Soul +8%.
| class='Legendary' | {{Legendary}} || Strength of Affinity bonus against Soul +8%.
|-
|-
| {{Rare}} || Affinity Mind damage reduction +3%.
| class='Rare' | {{Rare}} || Affinity Mind damage reduction +3%.
|-
|-
| {{Epic}} || Affinity Mind damage reduction +5%.
| class='Epic' | {{Epic}} || Affinity Mind damage reduction +5%.
|-
|-
| {{Legendary}} || Affinity Mind damage reduction +8%.
| class='Legendary' | {{Legendary}} || Affinity Mind damage reduction +8%.
|-
|-
| {{Rare}} || Affinity Soul damage reduction +3%.
| class='Rare' | {{Rare}} || Affinity Soul damage reduction +3%.
|-
|-
| {{Epic}} || Affinity Soul damage reduction +5%.
| class='Epic' | {{Epic}} || Affinity Soul damage reduction +5%.
|-
|-
| {{Legendary}} || Affinity Soul damage reduction +8%.
| class='Legendary' | {{Legendary}} || Affinity Soul damage reduction +8%.
|-
|-
| {{Rare}} || Affinity Body damage reduction +3%.
| class='Rare' | {{Rare}} || Affinity Body damage reduction +3%.
|-
|-
| {{Epic}} || Affinity Body damage reduction +5%.
| class='Epic' | {{Epic}} || Affinity Body damage reduction +5%.
|-
|-
| {{Legendary}} || Affinity Body damage reduction +8%.
| class='Legendary' | {{Legendary}} || Affinity Body damage reduction +8%.
|-
|-
| {{Rare}} || Increases outgoing healing by 15 units.
| class='Rare' | {{Rare}} || Increases outgoing healing by 15 units.
|-
|-
| {{Epic}} || Increases outgoing healing by 25 units.
| class='Epic' | {{Epic}} || Increases outgoing healing by 25 units.
|-
|-
| {{Legendary}} || Increases outgoing healing by 50 units.
| class='Legendary' | {{Legendary}} || Increases outgoing healing by 50 units.
|-
|-
| {{Rare}} || Increases outgoing healing by 6%.
| class='Rare' | {{Rare}} || Increases outgoing healing by 6%.
|-
|-
| {{Epic}} || Increases outgoing healing by 8%.
| class='Epic' | {{Epic}} || Increases outgoing healing by 8%.
|-
|-
| {{Legendary}} || Increases outgoing healing by 10%.
| class='Legendary' | {{Legendary}} || Increases outgoing healing by 10%.
|-
|-
| {{Rare}} || Health +10.
| class='Rare' | {{Rare}} || Health +10.
|-
|-
| {{Epic}} || Health +20.
| class='Epic' | {{Epic}} || Health +20.
|-
|-
| {{Legendary}} || Health +30.
| class='Legendary' | {{Legendary}} || Health +30.
|-
|-
| {{Rare}} || Health +2%.
| class='Rare' | {{Rare}} || Health +2%.
|-
|-
| {{Epic}} || Health +4%.
| class='Epic' | {{Epic}} || Health +4%.
|-
|-
| {{Legendary}} || Health +6%.
| class='Legendary' | {{Legendary}} || Health +6%.
|-
|-
| {{Rare}} || AoE Damage +3%.
| class='Rare' | {{Rare}} || AoE Damage +3%.
|-
|-
| {{Epic}} || AoE Damage +5%.
| class='Epic' | {{Epic}} || AoE Damage +5%.
|-
|-
| {{Legendary}} || AoE Damage +8%.
| class='Legendary' | {{Legendary}} || AoE Damage +8%.
|-
|-
| {{Legendary}} || +1 mana for skipping a turn.
| class='Legendary' | {{Legendary}} || +1 mana for skipping a turn.
|-
|-
| {{Legendary}} || 4% chance to cast an ability at no mana cost.
| class='Legendary' | {{Legendary}} || 4% chance to cast an ability at no mana cost.

|}
|}




== List of Unique passive skills ==
== List of Unique passive skills ==
When a Wizard reaches Level 5, it unlocks a unique passive skill that remains active permanently during battles. This passive skill provides additional benefits to the Wizard.
When a Wizard reaches Level 5, it unlocks a unique passive skill that remains active permanently during battles. This passive skill provides additional benefits to the Wizard.{{UniquePassiveSkillsWizardLeveling}}
List of unique passive skills:
{| class="wikitable"
! Wizard || Passive skill description
|-
| Petro || Every 5 casts of [[Improvised Grenade]] will deal 5x damage.
|-
| Petro || [[Improvised Grenade]] costs 0 mana.
|-
| S || [[Spikes]] ignore 10% of affinity defense.
|-
| S || If the target Wizard is below 40% health, the [[Magic Explosion]] spell will immediately kill it.
|-
| Tah || [[Earth Protection]] additionally applies 100 Armor.
|-
| Tah || After Tah ends his turn, he heals himself for 50 health.
|-
| Olek || The second and subsequent casts of [[Magic Rain]] adds additional 40 damage to the spell.
|-
| Olek || Affinity damage taken is reduced by 5%.
|-
| Hinata || [[Lifedrain Root]] additionally drains 1 mana from the enemy. She does not receive drained mana for herself.
|-
| Hinata || If Hinata is in a team and is alive - after each turn of Hinata or an allied Wizard, the entire team restores 10 health points including Hinata herself.
|-
| Crizal || [[Star Fall]] deals 100 more damage if it only hits 1 target.
|-
| Crizal || +150 Armor at the start of Battle.
|-
| Chikara || Every 3rd use of [[Hand Cannon]] will cost 0 mana.
|-
| Chikara || Every 5th use of [[Hand Cannon]] will deal double damage.
|-
| Tsering || Casting [[Black Hole]] restores an additional 150 health for Tsering.
|-
| Tsering || When Tsering dies - all enemy Wizards lose 3 mana.
|-
| Amin || [[Fire Ray]] also deals 50% damage to adjacent Wizards on the sides. If the spell is cast on the central Wizard - then 50% of the damage will be dealt to Wizards in spots #1 and #3. If the spell is cast on a Wizard in spot #3 - then 50% of the damage will be dealt only to Wizard in spot #2 (if the Wizard is alive).
|-
| Amin || [[Fire Ray]] will heal Amin for 20% of the damage dealt.
|-
| Rose || Reduces the lower damage threshold from [[Lucky Coin]] by 50 damage points. (Exaple: Damage range instead of 250-550 will become 300-550).
|-
| Rose || Rose's damage taken becomes random in the range of -100 / +50 of damage taken.
|-
| Seven || When Seven skips a turn - it restores an additional 1 mana to allied Wizards if they are alive.
|-
| Seven || If [[Encore]] is cast on 3 alive enemy Wizards - it deals 50 more damage.
|-
| Elzevir || If Elzevir is alive - enemy Wizards take 10 damage after their turn. (skipping a turn does not remove this effect).
|-
| Elzevir || Wizard attacking Elzevir takes 30 damage.
|-
| Einar || If health is less than 30% - then damage dealt is increased by 20%.
|-
| Einar || Recovers health equal to 10% of the damage dealt.
|-
| Ergork || Every 3rd use of [[Honor to Serve]] in battle will increase armor by 250.
|-
| Ergork || [[Honor to Serve]] costs 1 less mana.
|-
| Wahbu || [[Thunderstorm]] now deals pure damage, ignoring damage increase or decrease from affinity.
|-
| Wahbu || [[Lightning Chains]] deals 100 more damage if it only hits 1 target.
|}




== List of stage completion rewards ==
== List of stage completion rewards ==
Upon completing stages 1-4 of each Level, players receive rewards. These rewards are issued four times for each Level increase. The rewards are randomly chosen from a list of items. The list includes:
Upon completing stages 1-4 of each Level, players receive rewards. These rewards are issued four times for each Level increase. The rewards are randomly chosen from a list of items.
{| class="wikitable" style="margin-left:3em align-left"
{| class="wikitable" style="margin-left:3em align-left"
|+ Rewards list
|-
|-
| [[File:Health-Potion.png|40px|link=|]] [[Health Potion]] x 3
| style="text-align: left" | [[File:Health-Potion.png|40px|link=|]] [[Health Potion]] x 3
|-
|-
| [[File:Mana-Potion.png|40px|link=|]] [[Mana Potion]] x 3
| style="text-align: left" | [[File:Mana-Potion.png|40px|link=|]] [[Mana Potion]] x 3
|-
|-
| [[File:Revival-Potion.png|40px|link=|]] [[Revival Potion]] x 3
| style="text-align: left" | [[File:Revival-Potion.png|40px|link=|]] [[Revival Potion]] x 3
|-
|-
| [[File:Shield-Potion.png|40px|link=|]] [[Shield Potion]] x 3
| style="text-align: left" | [[File:Shield-Potion.png|40px|link=|]] [[Shield Potion]] x 3
|-
|-
| [[File:Mana-Steal-Potion.png|40px|link=|]] [[Mana Steal Potion]] x 3
| style="text-align: left" | [[File:Mana-Steal-Potion.png|40px|link=|]] [[Mana Steal Potion]] x 3
|-
|-
| [[File:Power-Stone.png|40px|link=|]] [[Power Stone]] x 25
| style="text-align: left" | [[File:Power-Stone.png|40px|link=|]] [[Power Stone]] x 25
|-
|-
| [[File:Rebirth-Stone.png|40px|link=|]] [[Rebirth Stone]] x 25
| style="text-align: left" | [[File:Rebirth-Stone.png|40px|link=|]] [[Rebirth Stone]] x 25
|-
|-
| [[File:Protection-Stone.png|40px|link=|]] [[Protection Stone]] x 25
| style="text-align: left" | [[File:Protection-Stone.png|40px|link=|]] [[Protection Stone]] x 25
|-
|-
| [[File:Mind-Rune.png|40px|link=|]] [[Mind Rune]] x 5
| style="text-align: left" | [[File:Mind-Rune.png|40px|link=|]] [[Mind Rune]] x 5
|-
|-
| [[File:Mind-Rune.png|40px|link=|]] [[Mind Rune]] x 15
| style="text-align: left" | [[File:Mind-Rune.png|40px|link=|]] [[Mind Rune]] x 15
|-
|-
| [[File:Body-Rune.png|40px|link=|]] [[Body Rune]] x 5
| style="text-align: left" | [[File:Body-Rune.png|40px|link=|]] [[Body Rune]] x 5
|-
|-
| [[File:Body-Rune.png|40px|link=|]] [[Body Rune]] x 15
| style="text-align: left" | [[File:Body-Rune.png|40px|link=|]] [[Body Rune]] x 15
|-
|-
| [[File:Soul-Rune.png|40px|link=|]] [[Soul Rune]] x 5
| style="text-align: left" | [[File:Soul-Rune.png|40px|link=|]] [[Soul Rune]] x 5
|-
|-
| [[File:Soul-Rune.png|40px|link=|]] [[Soul Rune]] x 15
| style="text-align: left" | [[File:Soul-Rune.png|40px|link=|]] [[Soul Rune]] x 15
|-
|-
| [[File:Exalted-Orb.png|40px|link=|]] [[Exalted Orb]] x 3
| style="text-align: left" | [[File:Exalted-Orb.png|40px|link=|]] [[Exalted Orb]] x 3
|-
|-
| [[File:Exalted-Orb.png|40px|link=|]] [[Exalted Orb]] x 10
| style="text-align: left" | [[File:Exalted-Orb.png|40px|link=|]] [[Exalted Orb]] x 10
|}
|}

Latest revision as of 10:08, 14 August 2023

Leveling up is a fundamental aspect of gaming that allows players to progress and strengthen their Wizards. When a Wizard levels up - it gains increased properties such as health, mana management, damage, protection while also unlocking new attributes that it didn't have before.

Leveling Up mechanics

Leveling icon
Leveling icon

The leveling process consists of five stages per level:

Upon completing the tasks and leveling up, Wizard receives a random passive skill characteristic which strengthens the Wizard. The higher the rarity of a Wizard - the higher the chance to receive a higher rarity passive skill characteristic. If Wizard receives a characteristic that he already has - the effects stack. The same applies to a different rarity of the same characteristic.

When a Wizard reaches Level 5 - it unlocks an additional Unique passive skill.

Currently leveling up is fixed up to Level 5, but in the future it will be possible to increase the Level cap by an additional 5 Levels.


Resources for leveling

Resources have a chance to drop after each Battle with owned or rented Wizards in the Arena. Winning the Battle grants a higher chance of being awarded with bigger quantity of resources whereas being defeated reduces the potential quantity by half. There are 7 different resources split into 3 rarities: Common, Unique, Rare.

Common resources

Each type of Wizard (Damage, Support, Tank) needs it's own Common resource for leveling.

Image Name Description DropsOn UsedBy
Power StoneResource used for leveling Damage WizardsAny dayRose the Unbreakable Seven the Torn S the Unrestrained Crizal the Alluring Elzevir the Scribe Tsering the Impatient Wahbu the Youthful
Protection StoneResource used for leveling Tank WizardsAny dayChikara the Tower Olek the Reflective Einar the Spark Petro the 1
Rebirth StoneResource used for leveling Support WizardsAny dayTah Mut Tah the Indulging Hinata the Detached Amin the Deceived Ergork the Bound

Unique resources

Each Wizard affinity (Body, Soul, Mind) needs it's own Unique resource for leveling. These resources drop on specific days for each type of Wizards.

Image Name Description DropsOn UsedBy
Body RuneResource used for leveling Body affinity WizardsWednesday, Saturday, SundayAmin the Deceived Ergork the Bound Seven the Torn Tah Mut Tah the Indulging Tsering the Impatient
Mind RuneResource used for leveling Mind affinity WizardsMonday, Thursday, SundayChikara the Tower Crizal the Alluring Elzevir the Scribe Petro the 1 Wahbu the Youthful
Soul RuneResource used for leveling Soul affinity WizardsTuesday, Friday, SundayEinar the Spark Hinata the Detached Olek the Reflective Rose the Unbreakable S the Unrestrained

Rare resources

All Wizards need the same Rare resource for leveling.


Requirements and tasks to level up

Resource requirements for stages 1-4

Lvl. / Stage Unique resource Rare resource Common resource
1.1 1 1 5
1.2 2 1 10
1.3 3 1 20
1.4 5 1 25
2.1 5 2 30
2.2 10 2 35
2.3 10 3 50
2.4 15 5 65
3.1 10 3 55
3.2 10 4 70
3.3 15 5 85
3.4 25 8 100
4.1 15 5 80
4.2 20 8 95
4.3 25 10 110
4.4 40 20 125


Tasks for all Wizards to level up

To reach Description
Level 2 Finish 10 battles using the target Wizard.
Level 3 Deal 10,000 damage to enemy Wizards using the target Wizard.
Level 4 Win 10 battles using the target Wizard.


Level 5 tasks for individual Wizards

Wizard Task description
Amin, the DeceivedHeal an ally Wizard below 35% health with the Heal spell 10 times.
Chikara, the TowerDestroy an enemy Wizard with the Hand Cannon spell 5 times.
Crizal, the AlluringKill 10 enemy Wizards.
Einar, the SparkUse Devotees Sorrow spell on 3 enemy Wizards 15 times.
Elzevir, the ScribeDeal 5,000 damage to Body affinity Wizards.
Ergork, the BoundUse Honor to Serve spell 15 times.
Hinata, the DetachedHeal 10,000 health with the Field of Flower spell.
Olek, the ReflectiveKill two Wizards at the same time using the Magic Rain spell.
Petro, the 1Kill 5 Wizards using the Improvised Grenade spell.
Rose, the UnbreakableUsing the Lucky Coin spell deal above average damage 15 times.
Seven, the TornKill 5 Wizards with the Scream spell.
S, the UnrestrainedDeal 5,000 damage to Mind affinity Wizards.
Tah Mut Tah, the IndulgingWin 10 battles with Tah remaining alive.
Tsering, the ImpatientDeal 5,000 damage to Soul affinity Wizards.
Wahbu, the YouthfulKill 5 Wizards using Chain of Lightning spell.


List of passive skill characteristics

Passive skill characteristics gained upon leveling
Rarity Effect
Rare Increases all damage dealt by 10.
Epic Increases all damage dealt by 20.
Legendary Increases all damage dealt by 35.
Rare Increases all damage dealt by 2%.
Epic Increases all damage dealt by 4%.
Legendary Increases all damage dealt by 6%.
Rare Affinity damage increased by +1%.
Epic Affinity damage increased by +2%.
Legendary Affinity damage increased by +6%.
Rare Affinity damage reduction 1%.
Epic Affinity damage reduction 2%.
Legendary Affinity damage reduction 3%.
Rare Strength of Affinity bonus against Body +3%.
Epic Strength of Affinity bonus against Body +5%.
Legendary Strength of Affinity bonus against Body +8%.
Rare Strength of Affinity bonus against Mind +3%.
Epic Strength of Affinity bonus against Mind +5%.
Legendary Strength of Affinity bonus against Mind +8%.
Rare Strength of Affinity bonus against Soul +3%.
Epic Strength of Affinity bonus against Soul +5%.
Legendary Strength of Affinity bonus against Soul +8%.
Rare Affinity Mind damage reduction +3%.
Epic Affinity Mind damage reduction +5%.
Legendary Affinity Mind damage reduction +8%.
Rare Affinity Soul damage reduction +3%.
Epic Affinity Soul damage reduction +5%.
Legendary Affinity Soul damage reduction +8%.
Rare Affinity Body damage reduction +3%.
Epic Affinity Body damage reduction +5%.
Legendary Affinity Body damage reduction +8%.
Rare Increases outgoing healing by 15 units.
Epic Increases outgoing healing by 25 units.
Legendary Increases outgoing healing by 50 units.
Rare Increases outgoing healing by 6%.
Epic Increases outgoing healing by 8%.
Legendary Increases outgoing healing by 10%.
Rare Health +10.
Epic Health +20.
Legendary Health +30.
Rare Health +2%.
Epic Health +4%.
Legendary Health +6%.
Rare AoE Damage +3%.
Epic AoE Damage +5%.
Legendary AoE Damage +8%.
Legendary +1 mana for skipping a turn.
Legendary 4% chance to cast an ability at no mana cost.


List of Unique passive skills

When a Wizard reaches Level 5, it unlocks a unique passive skill that remains active permanently during battles. This passive skill provides additional benefits to the Wizard.

List of unique passive skills
Wizard Description
Amin, the DeceivedFire Ray also deals 50% damage to adjacent Wizards on the sides. If the spell is cast on the central Wizard - then 50% of the damage will be dealt to Wizards in spots #1 and #3. If the spell is cast on a Wizard in spot #3 - then 50% of the damage will be dealt only to Wizard in spot #2 (if the Wizard is alive).
Amin, the DeceivedFire Ray will heal Amin for 20% of the damage dealt.
Chikara, the TowerEvery 3rd use of Hand Cannon will cost 0 mana.
Chikara, the TowerEvery 5th use of Hand Cannon will deal double damage.
Crizal, the AlluringStar Fall deals 100 more damage if it only hits 1 target.
Crizal, the Alluring+150 Armor at the start of Battle.
Einar, the SparkIf health is less than 30% - then damage dealt is increased by 20%.
Einar, the SparkRecovers health equal to 10% of the damage dealt.
Elzevir, the ScribeIf Elzevir is alive - enemy Wizards take 10 damage after their turn. (skipping a turn does not remove this effect).
Elzevir, the ScribeWizard attacking Elzevir takes 30 damage.
Ergork, the BoundEvery 3rd use of Honor to Serve in battle will increase armor by 250.
Ergork, the BoundHonor to Serve costs 1 less mana.
Hinata, the DetachedLifedrain Root additionally drains 1 mana from the enemy. She does not receive drained mana for herself.
Hinata, the DetachedIf Hinata is in a team and is alive - after each turn of Hinata or an allied Wizard, the entire team restores 10 health points including Hinata herself.
Olek, the ReflectiveThe second and subsequent casts of Magic Rain adds additional 40 damage to the spell.
Olek, the ReflectiveAffinity damage taken is reduced by 5%.
Petro, the 1Every 5 casts of Improvised Grenade will deal 5x damage.
Petro, the 1Improvised Grenade costs 0 mana.
Rose, the UnbreakableReduces the lower damage threshold from Lucky Coin by 50 damage points. (Example: Damage range instead of 250-550 will become 300-550).
Rose, the UnbreakableRose's damage taken becomes random in the range of -100 / +50 of damage taken.
S, the UnrestrainedSpikes ignore 10% of affinity defense.
S, the UnrestrainedIf the target Wizard is below 40% health, the Magic Explosion spell will immediately kill it.
Seven, the TornWhen Seven skips a turn - it restores an additional 1 mana to allied Wizards if they are alive.
Seven, the TornIf Encore is cast on 3 alive enemy Wizards - it deals 50 more damage.
Tah Mut Tah, the IndulgingEarth Protection additionally applies 100 Armor.
Tah Mut Tah, the IndulgingAfter Tah ends his turn, he heals himself for 50 health.
Tsering, the ImpatientCasting Black Hole restores an additional 150 health for Tsering.
Tsering, the ImpatientWhen Tsering dies - all enemy Wizards lose 3 mana.
Wahbu, the YouthfulThunderstorm now deals pure damage, ignoring damage increase or decrease from affinity.
Wahbu, the YouthfulChain of Lightning deals 100 more damage if it only hits 1 target.


List of stage completion rewards

Upon completing stages 1-4 of each Level, players receive rewards. These rewards are issued four times for each Level increase. The rewards are randomly chosen from a list of items.

Rewards list
Health Potion x 3
Mana Potion x 3
Revival Potion x 3
Shield Potion x 3
Mana Steal Potion x 3
Power Stone x 25
Rebirth Stone x 25
Protection Stone x 25
Mind Rune x 5
Mind Rune x 15
Body Rune x 5
Body Rune x 15
Soul Rune x 5
Soul Rune x 15
Exalted Orb x 3
Exalted Orb x 10
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