View table: UniquePassiveSkills

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Table structure:

  1. Image - File
  2. Name - String
  3. SkillFor - Page
  4. Description - Text
  5. SpellConnected - Page

This table has 30 rows altogether.

Recreate data.

Page Image Name SkillFor Description SpellConnected
Amin Unique Passive Skill 1 (edit) Amin Unique Passive Skill 1 Amin the Deceived [[Fire Ray]] also deals 50% damage to adjacent Wizards on the sides. If the spell is cast on the central Wizard - then 50% of the damage will be dealt to Wizards in spots #1 and #3. If the spell is cast on a Wizard in spot #3 - then 50% of the damage will be dealt only to Wizard in spot #2 (if the Wizard is alive). Fire Ray
Amin Unique Passive Skill 2 (edit) Amin Unique Passive Skill 2 Amin the Deceived [[Fire Ray]] will heal Amin for 20% of the damage dealt. Fire Ray
Chikara Unique Passive Skill 1 (edit) Chikara Unique Passive Skill 1 Chikara the Tower Every 3rd use of [[Hand Cannon]] will cost 0 mana. Hand Cannon
Chikara Unique Passive Skill 2 (edit) Chikara Unique Passive Skill 2 Chikara the Tower Every 5th use of [[Hand Cannon]] will deal double damage. Hand Cannon
Crizal Unique Passive Skill 1 (edit) Crizal Unique Passive Skill 1 Crizal the Alluring [[Star Fall]] deals 100 more damage if it only hits 1 target. Star Fall
Crizal Unique Passive Skill 2 (edit) Crizal Unique Passive Skill 2 Crizal the Alluring +150 Armor at the start of Battle.
Einar Unique Passive Skill 1 (edit) Einar Unique Passive Skill 1 Einar the Spark If health is less than 30% - then damage dealt is increased by 20%.
Einar Unique Passive Skill 2 (edit) Einar Unique Passive Skill 2 Einar the Spark Recovers health equal to 10% of the damage dealt.
Elzevir Unique Passive Skill 1 (edit) Elzevir Unique Passive Skill 1 Elzevir the Scribe If Elzevir is alive - enemy Wizards take 10 damage after their turn. (skipping a turn does not remove this effect).
Elzevir Unique Passive Skill 2 (edit) Elzevir Unique Passive Skill 2 Elzevir the Scribe Wizard attacking Elzevir takes 30 damage.
Ergork Unique Passive Skill 1 (edit) Ergork Unique Passive Skill 1 Ergork the Bound Every 3rd use of [[Honor to Serve]] in battle will increase armor by 250. Honor to Serve
Ergork Unique Passive Skill 2 (edit) Ergork Unique Passive Skill 2 Ergork the Bound [[Honor to Serve]] costs 1 less mana. Honor to Serve
Hinata Unique Passive Skill 1 (edit) Hinata Unique Passive Skill 1 Hinata the Detached [[Lifedrain Root]] additionally drains 1 mana from the enemy. She does not receive drained mana for herself. Lifedrain Root
Hinata Unique Passive Skill 2 (edit) Hinata Unique Passive Skill 2 Hinata the Detached If Hinata is in a team and is alive - after each turn of Hinata or an allied Wizard, the entire team restores 10 health points including Hinata herself.
Olek Unique Passive Skill 1 (edit) Olek Unique Passive Skill 1 Olek the Reflective The second and subsequent casts of [[Magic Rain]] adds additional 40 damage to the spell. Magic Rain
Olek Unique Passive Skill 2 (edit) Olek Unique Passive Skill 2 Olek the Reflective Affinity damage taken is reduced by 5%.
Petro Unique Passive Skill 1 (edit) Petro Unique Passive Skill 1 Petro the 1 Every 5 casts of [[Improvised Grenade]] will deal 5x damage. Improvised Grenade
Petro Unique Passive Skill 2 (edit) Petro Unique Passive Skill 2 Petro the 1 [[Improvised Grenade]] costs 0 mana. Improvised Grenade
Rose Unique Passive Skill 1 (edit) Rose Unique Passive Skill 1 Rose the Unbreakable Reduces the lower damage threshold from [[Lucky Coin]] by 50 damage points. (Example: Damage range instead of 250-550 will become 300-550). Lucky Coin
Rose Unique Passive Skill 2 (edit) Rose Unique Passive Skill 2 Rose the Unbreakable Rose's damage taken becomes random in the range of -100 / +50 of damage taken.
S Unique Passive Skill 1 (edit) S Unique Passive Skill 1 S the Unrestrained [[Spikes]] ignore 10% of affinity defense. Spikes
S Unique Passive Skill 2 (edit) S Unique Passive Skill 2 S the Unrestrained If the target Wizard is below 40% health, the [[Magic Explosion]] spell will immediately kill it. Magic Explosion
Seven Unique Passive Skill 1 (edit) Seven Unique Passive Skill 1 Seven the Torn When Seven skips a turn - it restores an additional 1 mana to allied Wizards if they are alive.
Seven Unique Passive Skill 2 (edit) Seven Unique Passive Skill 2 Seven the Torn If [[Encore]] is cast on 3 alive enemy Wizards - it deals 50 more damage. Encore
Tah Unique Passive Skill 1 (edit) Tah Unique Passive Skill 1 Tah Mut Tah the Indulging [[Earth Protection]] additionally applies 100 Armor. Earth Protection
Tah Unique Passive Skill 2 (edit) Tah Unique Passive Skill 2 Tah Mut Tah the Indulging After Tah ends his turn, he heals himself for 50 health.
Tsering Unique Passive Skill 1 (edit) Tsering Unique Passive Skill 1 Tsering the Impatient Casting [[Black Hole]] restores an additional 150 health for Tsering. Black Hole
Tsering Unique Passive Skill 2 (edit) Tsering Unique Passive Skill 2 Tsering the Impatient When Tsering dies - all enemy Wizards lose 3 mana.
Wahbu Unique Passive Skill 1 (edit) Wahbu Unique Passive Skill 1 Wahbu the Youthful [[Thunderstorm]] now deals pure damage, ignoring damage increase or decrease from affinity. Thunderstorm
Wahbu Unique Passive Skill 2 (edit) Wahbu Unique Passive Skill 2 Wahbu the Youthful [[Chain of Lightning]] deals 100 more damage if it only hits 1 target. Chain of Lightning
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