Template:UniquePassiveSkillsWizardLeveling
From Wizardia Community Wiki
Wizard | Description |
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Amin, the Deceived | Fire Ray also deals 50% damage to adjacent Wizards on the sides. If the spell is cast on the central Wizard - then 50% of the damage will be dealt to Wizards in spots #1 and #3. If the spell is cast on a Wizard in spot #3 - then 50% of the damage will be dealt only to Wizard in spot #2 (if the Wizard is alive). |
Amin, the Deceived | Fire Ray will heal Amin for 20% of the damage dealt. |
Chikara, the Tower | Every 3rd use of Hand Cannon will cost 0 mana. |
Chikara, the Tower | Every 5th use of Hand Cannon will deal double damage. |
Crizal, the Alluring | Star Fall deals 100 more damage if it only hits 1 target. |
Crizal, the Alluring | +150 Armor at the start of Battle. |
Einar, the Spark | If health is less than 30% - then damage dealt is increased by 20%. |
Einar, the Spark | Recovers health equal to 10% of the damage dealt. |
Elzevir, the Scribe | If Elzevir is alive - enemy Wizards take 10 damage after their turn. (skipping a turn does not remove this effect). |
Elzevir, the Scribe | Wizard attacking Elzevir takes 30 damage. |
Ergork, the Bound | Every 3rd use of Honor to Serve in battle will increase armor by 250. |
Ergork, the Bound | Honor to Serve costs 1 less mana. |
Hinata, the Detached | Lifedrain Root additionally drains 1 mana from the enemy. She does not receive drained mana for herself. |
Hinata, the Detached | If Hinata is in a team and is alive - after each turn of Hinata or an allied Wizard, the entire team restores 10 health points including Hinata herself. |
Olek, the Reflective | The second and subsequent casts of Magic Rain adds additional 40 damage to the spell. |
Olek, the Reflective | Affinity damage taken is reduced by 5%. |
Petro, the 1 | Every 5 casts of Improvised Grenade will deal 5x damage. |
Petro, the 1 | Improvised Grenade costs 0 mana. |
Rose, the Unbreakable | Reduces the lower damage threshold from Lucky Coin by 50 damage points. (Example: Damage range instead of 250-550 will become 300-550). |
Rose, the Unbreakable | Rose's damage taken becomes random in the range of -100 / +50 of damage taken. |
S, the Unrestrained | Spikes ignore 10% of affinity defense. |
S, the Unrestrained | If the target Wizard is below 40% health, the Magic Explosion spell will immediately kill it. |
Seven, the Torn | When Seven skips a turn - it restores an additional 1 mana to allied Wizards if they are alive. |
Seven, the Torn | If Encore is cast on 3 alive enemy Wizards - it deals 50 more damage. |
Tah Mut Tah, the Indulging | Earth Protection additionally applies 100 Armor. |
Tah Mut Tah, the Indulging | After Tah ends his turn, he heals himself for 50 health. |
Tsering, the Impatient | Casting Black Hole restores an additional 150 health for Tsering. |
Tsering, the Impatient | When Tsering dies - all enemy Wizards lose 3 mana. |
Wahbu, the Youthful | Thunderstorm now deals pure damage, ignoring damage increase or decrease from affinity. |
Wahbu, the Youthful | Chain of Lightning deals 100 more damage if it only hits 1 target. |